AI Insights · Timothy · July 2022
Top 5 Turn-Based Tactics Games Performance in the US Q2 2022
Discover the performance of the top 5 turn-based tactics games in the United States during Q2 2022, including key metrics like weekly downloads, revenue, and active users.
In Q2 2022, the top 5 turn-based tactics games on a unified platform in the United States demonstrated varied performance metrics, highlighting their popularity and financial success. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
FINAL FANTASY BE:WOTV from SQUARE ENIX saw a significant peak in weekly revenue at $430K during the week of April 25. However, this was followed by a notable decline, with revenue dropping to $84K by mid-June. Weekly downloads fluctuated, peaking at 6.7K in late April before decreasing to 798 by early June. The game's weekly active users also showed a downward trend, starting at 26.4K and ending the quarter at 21.1K.
The Walking Dead No Man's Land from Deca Live Operations GmbH maintained a relatively steady weekly revenue, ranging from $55K to $78K throughout the quarter. Weekly downloads were stable, averaging around 2.8K, with a slight peak at 3.9K during the week of May 9. The game’s weekly active users remained consistent, hovering around 6.6K to 7.2K.
Bowmasters - Multiplayer Game by Playgendary Limited demonstrated strong performance with weekly downloads consistently above 100K, peaking at 158.5K in mid-April. Weekly revenue remained robust, averaging around $50K. The game's weekly active users were impressive, starting at 867K and reaching a high of 962K in mid-April before stabilizing around 824K by the end of June.
Phobies from Phobies Holdings Inc. showed gradual growth in weekly revenue, starting at $2.7K and peaking at $24.8K by the end of June. Weekly downloads exhibited a similar upward trend, starting at 5.1K and reaching 10.4K by mid-June. The game's weekly active users increased from 2.5K to 6K over the same period.
Tank Stars by AI Games FZ maintained stable weekly revenue around $11K. Weekly downloads were steady, averaging around 41K, with a peak of 44K in late May. The game's weekly active users remained strong, fluctuating between 245K and 268K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.